[quote who="venku219" reply="282" id="3294420"]I have to say that Vasari are the best race, especially if you can micro. A nice sized fleet of Subverters with some Desolators with phase missile barrage will decimate any fleet, especially advent. Yes TEC has a nice credit economy, but Vasari is good for resources and blackmarket (also researched cost decreases can mean big powerful fleets). The Death Egg has won games for me before. Phase Stabilizers are an amazing technology to get. I started
bilun
[quote who="Sir-Astral" reply="3" id="3294492"] Quoting GoaFan77, reply 1I find that... unlikely. Keep in mind weapon affects are purely visual in Sins, there can be some delay between when you see them hit and it takes damage... especially with missiles. Also was it a Vasari extractor? They have the ability to temporarily phase out. I am aware that effects are visual, however there was zero damage of any kind and I definitely waited more than long enough to verify I was not o
[quote who="NemoStardust" reply="17" id="3292456"] Quoting bilun, reply 11 Quoting NemoStardust, reply 7 Quoting Proletari, reply 1they were nerfed already...nerfing them more will make them useless Both of the threads you linked were created before the recent accross the board nerf to titan AoE and the last 2 rounds of nerfs to the Eradica. Titans like everything else in the game have things they counter and things that counter them.<
Dealing with culture is fairly simple. Building 1 culture buildings of your own can easily put out enough culture to defend against 2-3 enemy culture buildings(culture is a lot stronger per structures on defense then one offense). This is one of the chief reasons culture offense is considered inefficient- actually pushing through enemy culture is very cost ineffective as you need to spend far more then the defender, and they can't negate your efforts by turning that economic e
[quote who="NemoStardust" reply="7" id="3291944"] Quoting Proletari, reply 1they were nerfed already...nerfing them more will make them useless here are some tips: Quoting GoaFan77, reply 2 Quoting Proletari, reply 11. spam bombers and corvettes against titan - titan aoe cant target those types of spacecraft. Not saying it shouldn't be nerfed, but tactics are very important when fighting an Eradica. You can't ju
Also if all else fails penetrate deeper itno enemy territory to kill the culture structures creating the enemy culture- then double back and colonize.
[quote who="Bama498" reply="23" id="3272398"] Quoting Protoplazm, reply 21Interesting to see no one is weighing in on Wail changes. Quoting Ryat, reply 17As for phase missiles, well that is a whole different can of worms. I really haven't heard anyone complain that Phase Missiles on Assailants are overpowered - its only the bombers. If this is true, then maybe you could 1) nerf the damage output of the Vasari bombers or 2) buff Telekinetic Push
[quote who="Ekko_Tek" reply="10" id="3249186"]The balance is really not that bad right now. There have been far worse balance issues in other RTS games I've played and they still managed to maintain a large MP playerbase for years. I think MP numbers are dropping off for a number of reasons: 1. A lot of dedicated MP players have been playing for years. People get tired of the game and move on. Not much changed with ICO/MP to reinvigorate/encourage it. 2. MP is really
Now if only there was some way to turn Mines into a titan-counter....Then again I would just be endlessly amused to see suicide spot players turning their holdings into giant irritating minefields. In all seriousness though, it seems clear to me the best method to accomplish this goal is to tweak/buff starbases. Anticipating getting double/tripleteamed and where the attack will come from in order to rush out a starbase has always been a major part of surviving a 2
It's not borken, it's working as intended. Honestly the tech would be extremely overpowered in neutral colonized game setting otherwise. it's supposed to give the TEC rebels and edge equalt o the time it would normally take to kill off basic militia defenders- not the tiem it would take to defeat militia ships, kill any orbital structures, AND bombard down a planet. Frankly TAR would be too large of an advantage in that game setting otherwise.  
[quote who="Senza32" reply="31" id="3245386"]Not really. I personally consider TK Push to be vastly superior to flak burst and I'm sure I'm not the only one, but it still doesn't help against Kanrak sniping... Also, since when did the armor upgrades more than double the armor? It's only 2.0 -> 4.0 for the 2 upgrades, isn't it? And that's only at very late game.[/quote] TK push is better then flak burst. Not nearly as superior as
[quote who="sareth01" reply="6" id="3246004"]grav bomb needs a nerf imo [/quote] The phase jump disable shouldn't affect titans- other then that it's fine IMO.
[quote quoting="post"] So, i've started submitting a fan fic, but theres still parts of the lore i need to iron out... (link) The vague idea i have running is to situate this story between 3 individuals- one advent, Tec and Vasari. The first.. well, book.. would be based on the original game. Nothing envisioned yet for the middle or end. I only have a vague idea for the end of the current chapter im doing..... &nbs
Honestly I think a very simple but very major buff to the Deliverance engine would be just buffing it's projectile speed by 50-100% It's the only superweapons that needs to be used tacticaly mid-battle and more to the point has to manage to hit a well with moving ships in it ina timely enough manner to make a difference. The current projectile speed works fine for the Kostura and Novalith because principally they both target a st
[quote who="SpardaSon21" reply="5" id="3241882"]As long as it just disabled them and didn't destroy them that would be a great idea. I'd still like to see some other buff to the Ankylon's fleet utility though so it isn't a useless space brick.[/quote] My thoughts exactly- The TEC have plenty of Anti-SC damage tools regardless- A disable alone would be plenty to give the Ankylon a large but reasonable buff.
[quote who="SpardaSon21" reply="2" id="3241857"]a massive buff to Group Shield to make it so a protected fleet simply will not die (which would make the Ankylon a devastatingly powerful support unit instead of an offensive unit like all other Titans) or the boring boost to DPS to make it act like all other Titans out there. I'd much[/quote] What about making Furious Defense restore hull to all nearby allied ships as long as the Ankylon has full hull
Because what titans need is be be more gamechanging.... But sarcasm aside, I'd prefer to just see superweapons be made a *slightly* larger part of the game rather then turning titans into superER-weapons. Deliverance engines still blows, even Novalith pales by comparison to Kostura, and all three are prohibitively expensive enough that they are pretty much entirely relegated to ending games that have gone on too long.
While first off, gameplay does always need to trump lore, I would contest the assertion that ships should be constantly moving thematically speaking. Ships move with relatively high apparent mobility(speed & maneuverability) because the game wouldn't be playable otherwise. People seem to forget that even frigates are actually fairly big ships(crews of several hundred at least). Even frigates by and large fall under the category of "large ships
[quote who="Ekko_Tek" reply="5" id="3235483"] Quoting bilun, reply 2Honestly I'd rather just see the convert chance bumped up to 7.5-8%- whether you keep convetered ships or not, removing 7.5-8% of the frigates in the enemy fleet makes a fairly noticable difference even if the enemy only needs to pull back from an attack only once. Just bein' picky, but you're talking about two different kinds of 7-8%s there. 7-8% chance to convert is totally different to
Sounds good to me. Also I'd still like to see Vasari Bombers damage dropped to be more in-line per fleet supply with other phase missile units(seriously, every other phase missile unit has inferior DPS per fleet supply to it's Advent/TEC counterparts to compensate for how obscenely effective phase missile techs are- bombers are the only unit to have phase missile and non-phase missile quality DPS:supply).
[quote who="ARESIV" reply="12" id="3236005"] Quoting Bama498, reply 11 Quoting Ekko_Tek, reply 9 Quoting bilun, reply 7 ... I would argue that a high level Coronata is better against TEC and that a high level Eradica is better against the Vasari. Phase missiles work to the Eradica's advantage now once it gets Unyielding Will. Once its hull gets down below 50%, it never runs out of antimatter and is firing Chastic Burst twice as often.
[quote who="Ekko_Tek" reply="5" id="3235153"]Personally I think Advent Loyalists are superior to the Rebels except for Wail. That's a big exception though. Wail is such a great defensive weapon that it makes all the difference. If wail gets nerfed though...the only other Rebel techs I like are the ship clone/ship resurrection ones that give you free ships from owned and enemy ones. Fury of the Unity and Ancient Retribution are both good choices now to buff your late game fleet. I sti
Even if they can't convert pre jump, couldn't they just have the converted ship teleport to your capital(or if possible the planet it fled) after it finishes it's jump? Doesn't make a ton of thematic sense, but accomplishes pretty much the same thing as having it converted pre-jump. Also, when you're at max fleet supply it should at least destroy fleeing enemy frigates even if it can't convert them. &
[quote quoting="post"] It seems I cannot built Vasari starbases anymore with the Jarun Migrator. The option "deploy starbase" is not available anymore. It can only colonize. Do you need special research or something to get the option after the last patch? [/quote] You sure you still have enough military labs? ig you are missing the starbase access tech or drop under 2 military labs you lose your ability to build new starbases until you
[quote who="Seleuceia" reply="9" id="3232400"]Well since only capital ships require crew, I just assumed everything else was ran by robots...or computers...or rabbits...[/quote] Naw, just drafted grunts from the nearest friendly world- You know, the same thing they put on frigates. Capitalship crews are just exceptionally well trained crews capable to utilizing Capital ship's advanced tech-systems. By contrast for the untrained knuckledraggers that are&n