ANYWAY.. Any game mechanic for upgrading ships should take these factors into account: 1) The cost difference between the original ship and the upgraded ship to prevent cheese. 2) The distance from the planet it was constructed on (to prevent cheese with building super fast ships and then upgrading them to mega death ships easily). <br
kryo
That's effectively the first thought I had after skimming this thread. Instead of leaving distant ships completely prone to attack for an extended upgrade period (10x as Brad mentioned, vs. 1x for ships at a planet), you could make it either the same or add a moderate penalty (for doing the upgrade in deep space instead of at a dock) as normal upgrades at a system. However, instead of happening right away when you set the command to upgrade, the nearest space dock would d
Just wait for the x86 macs and hope somebody ports Wine to OS X
Any chance the requirement for b4+ can be lowered to Veteran? Probably not... guess I just gotta get Galactic Empires done so I have a chance at a promotion whenever the next round happens
Hm, in that case i seriously doubt it's a genuine overflow... something else has got to be causing it. Though changing it to a float would only make matters worse (32 bit fp's have pitiful precision and 64 bit ones would be a waste of memory for just a couple more digits of storage in such a case)... In any case, it's up to Cari and crew to figure out... I'm going back to my own code
It would be pretty thick to use a float for something like that (inherent lack of accuracy)--most very likely it was simply a large int with automatic adjustment of the display (windows does the same thing when displaying file sizes in explorer--it shows in bytes, kb, mb, etc, as needed). ex: if($money >= 1,000,000 ){ print floor($money/1,000,000 )."m BC"; }elseif($money >= 1,000 ){ print floor($money/1,000 )."k BC"; }elseif($money
Looks good so far. My biggest complaint with the old medals was the lack of reward for topping the specialized categories (most evil, most good, most neutral, various map sizes, etc). But from your post it looks like you're already thinking about those. I just want to make sure that when I take the Evillest Man in the Meta award this time around, I get something to show for it It also might be n
Just a simple cosmetic bug here (posted so it's not forgotten!). When viewing the graphs page, at least at the start of a new game when there's nothing there, repeatedly clicking one of the graph buttons on and off will cause the lines on the graph to slowly grow longer and longer.
The strange part is that Texas sales tax doesn't have an exemption for non-prepared foods, like most other states do (to my knowledge, anyway). In Indiana and Ohio at least, you only pay sales tax on prepared foods (ie, fast food, restaurants, etc).
Don't worry about it requiring 1024x768--you most likely won't need a new monitor (though if your video card is very old, you may need a new one of those). Firstly, because games generally ignore your desktop resolution (you can merrily run 640x480 on your desktop, and play games in 1600x1200), and secondly, because a higher resolution just means more stuff crammed onto your screen at once (it will look smaller, but it will all be on the screen). If you're
None of that is implemented yet. Most of the tech tree still hasn't been put in place last I checked. We can go up to medium hulls for testing, but the larger ships arent availiable in the build. Actually, it is. It's just that one of the prerequisite techs isn't connected... if you aren't averse to a little modding,
That's just not fair. It really isn't. It's not as if Stardock promised us that Beta releases would be set in stone. They never said it would be out on a specific day, and I really can't see why it is such a big deal. When I pre-ordered Gal Civ 2 I was purchasing the end product which is due out in 2006, not the beta builds. The one and only da
They normally only get those after you have a diplomatic falling-out event (assassination attempt, etc) due to poor espionage...
The only hitch, as I recall with beta 1, is that if you're pre-ordering you have to do so before the beta phase in question begins, otherwise you have to wait until the next one comes. This is because they just send out one batch of access codes when they open up the download IIRC. So if you do not want to get TG.NET (TG subscribers get access to all SD games, final or otherwise), but want to beta test GC2, you should be sure to order before the next beta ph
Doesn't seem to be anything wrong with the board emailer (works fine for me), so I've manually activated your account. Welcome to the Core (well, when you next visit, that is) :)
I'll take a look at it...
One would imagine that this is a planned part of the custom civ option... And if it isn't, just go to the appropriate directory on your computer and replace the images.
Kryo, I'd be interested in seeing how you go about doing that. I had briefly played with the idea myself and had written a small bit of code to do map generation and such but didn't have enough free time to complete it. At least initially it'll mostly work the same way as the first game based on the engine (a fantasy TBS based on a drawn map, wi
I do wonder though: is there any talk of hotseat or internet play? Brad has said that GC2 will not have Multiplayer by any means, but it may be added in an expansion after release next year. Alternatively, I've just gotten the OK from him to make Galactic Empires, a free web-based TBS built on the engine I ma
And yet I don't have my former 3rd place medal (though admittedly that was before the extra medals were added) :(
Mine is a "Intel(R) 82865G Graphics Controller". So it is a couple of years old. I would imagine pretty much any on-board video like that, aside from nForce, will not support point sprites.
http://img78.exs.cx/img78/6524/stratmap3cv.jpg Theres a screenshot of the strategic map (fully zoomed out). You only get several sectors on screen at once, but if you run in higher resolution you can see more.
IIRC, The stars use point sprites instead of a simple texture or anything like that... Brad has mentioned before that point sprites are only supported on somewhat newer video cards, so they probably won't show up if your card is more than a couple years old. I'm not sure if there's any plan to add an alternative simple background for hardware without point sprite support.
They are, but IIRC they use a relaitively new DirectX feature (point sprites, I think it was) so they will not appear with older video cards.
[posted in wrong thread, but I do support queueing ala Civ3 ]