Vandenburg

Vandenburg

Joined Member # 2454209
10 Posts 823 Replies 10,850 Reputation

[quote]There is no evidence of macroevolution since mankind has been in existence. Without definite proof of it taking place, evolution can never be proved to be the 100% cause of all lifeforms seen today.[/quote] Yeah, you can't also prove gravity 100%, or did you let fall everything all the time? No, I don't think so. We don't "prove" things in science. We only hypothesize, then experiment and finally theorize. No proving in there. [quote]Having stu

467 Replies 802,013 Views

@Carbon016 Great posts. I congratulate your stomach to argue with the believers. I never have the stamina to not got angry about them. ;) [quote]does not equal dolphin-to-bird evolution[/quote] Dolphin to bird? Really? You're sure about the order? [quote]So, is evolution *really* science like many badly want to make others believe, or is it a theory of origins - just like intelligent design?[/quote] The theory of evolution (ToE) is science. And it has

467 Replies 802,013 Views

[quote]I am playing TEC. The icon did not show up on my colonizer Capital ship so I build a standard colonizer and it showed up ok. The icon space to the right of my capital ship colonizer was blank. I will check to see if it has the required antimatter. There is another small field to check this out on, but it will have to wait as it is through a Pirate lair.[/quote] Capital ships don't have the ability to crew derelict mining stations. All the icon space on your capital ships will be

7 Replies 17,561 Views

[quote]I suppose there isn't any way to do so. I thought I would get an answer fairly quickly in such crowded forums... Which is mostly the case. But since I see nothing here it appears to me that there isn't any way to install mods only 1 time instead of 3 times.[/quote] Yeah, if there was a way (and there isn't one) you would have gotten an answer pretty fast, I think. :/ Btw. for the problem, you can blame the stupid [B]Games for Windows[/B] requirements MS made.

3 Replies 1,598 Views

Take a look at [link="https://forums.sinsofasolarempire.com/308726"]this excellent thread[/link]. It covers the basic, I think. ;)

3 Replies 3,628 Views

[quote]My wrt54g has no gaming mode. But I can port forward. But since thats just for hosting. So, what can I try ?[/quote] Try it. It may not help, but it wont hurt either (except wasting your time if it doesn't work ;) ).

12 Replies 14,439 Views
Reply to WLd Mod in Sins Modding

[quote]Could I still go on ICO with this and play with people unmodded?[/quote] Nope. In multiplayer games, all player needs the same game version and mod version. [quote]Give me a day or two and i'm gonna come out with 1.04b which has them merged. Maybe even today...[/quote] Ah, today would be great. I could need it before I start a new 500 planet game. :)

292 Replies 770,132 Views

If you get mission requests from the AI, the teams weren't locked. When you enable locked teams in the game options, you shouldn't get missions at all. Are you sure you locked the teams?

3 Replies 7,520 Views

Wrong forum. -> Modding Forum. ;) You need to adjust the following files in the GameInfo folder: [B]RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPHASE0.entity RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0.entity RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELTECH0.entity[/B] Now, in the normal GameInfo folder those files are compiled, so you can't read them (well, you can, but it's just garbled mess). So, download the 1.04 modder resources from [link="https://forums.s

6 Replies 17,426 Views

[quote]Anyone else seen this or know what happened? Wondering if I'll be able to continue from last Autosave - I just shut down PC and went to bed so dunno yet if it will happen again at same point in game.[/quote] Never seen that happening. If you could replicate that crash, please do so and send the savegame where it happens, minidump if one got created (probably not) and a description of what had happened to [email protected]. So the devs get a chance to fix it, if

2 Replies 2,057 Views

[quote]I got the hidden files and folders thing but I still do not see a mods folder should I create one. should I repair the game? And also I see a folder called SD plugins could that be it?[/quote] Go into the game, then into the [B]Options[/B] menu. There go into the [B]Mods[/B] submenu. There click on [B]show mod folder[/B] (something like this, don't remember the exact name). This will show you the location of your mod folder.

5 Replies 4,417 Views
Reply to WLd Mod in Sins Modding

After I've copied the original bailknight mod and overwrote it with the WLd + bailknight graphicmod v1.2 it worked too. Was I supposed to do that anyway? If yes, must have overlooked that.

292 Replies 770,132 Views
Reply to WLd Mod in Sins Modding

[B]*****WLd + bailknight_graphicmod_v1.2[/B] That one crashes on me while trying to enable it. [B]*WLd [Combat Visual Mod] Stand Alone[/B] That one works fine though. :( The Marza's rocket explosions look mighty brutal, I must say. :D

292 Replies 770,132 Views

As Advent, bring some upgraded Guardians with you and repulse them all to oblivion. I.e. divide the pirates in smaller fleets with the Guardians and destroy them one at a time.

11 Replies 6,042 Views
Reply to No Loading? in Technical

Try deleting the user.settings file. (Use the windows search if you don't know where it is located.) If it doesn't help, it won't wreck anything, since the game easily will create a new one on start.

2 Replies 1,372 Views

[quote]PLEASE PLEASE GOD PLEASE. ALLOW US TO CHOOSE STARTING POSITIONS.[/quote] QFT [quote]Except it's not, though debatable for the TEC. The culture bonuses for the Vasari (+damage) and Advent (+shield mitigation) for your entire fleet will give you a much higher return than a few extra hangars around some planet. The AM recharge for TEC isn't bad, but not always needed. As for the Deliverance Engine in regards to the OP, stop trying to think of it as a planet killer

44 Replies 67,681 Views

Using mods has nothing to do with the galaxy forge. When you are in the game, go to the option. There you'll see a submenu called Mods. Go there. There you can show the path where you have to copy to mods to. You can also enable mods there.

9 Replies 7,930 Views

[quote]there is no option human and ai placement is purely random[/quote] Which is still very annoying. Hint to devs. Hint. Hint. ;)

3 Replies 3,135 Views

[quote]Do we know what Unfair gets? Is it a lump of resources or +20% resource rate?[/quote] AFAIK it's +100% to both resource and money income. Nothing else.

18 Replies 20,011 Views

[quote]*curse the lack of edit button*I wanted to add that seeing all alliances at the glance of a screen would be like trying to play poker with all your cards laid out[/quote] Really? Ok, that's just... Never saw that in the beta. Would have strongly protested then, since it's quite annoying in SP to have to watch for a small skirmish of the AI every time I want to know their diplomacy status.

9 Replies 3,670 Views

Every time you make a screenshot, the path location where they get save gets showed on screen. If you haven't paused the game, that is.

2 Replies 1,302 Views

Yeah, strike craft don't have full collision detection. They like to fly through capital ships. They shouldn't fly through planets and stars, path finding should prevent that, but it doesn't seem to work all the time.

8 Replies 4,222 Views