thegrinner

thegrinner

Joined Member # 2478963
1 Posts 31 Replies 93 Reputation

I have a similar question relating to those values. I've noticed that checking two different factions tabs will show different values in relation to each other. Does it show how the selected faction feels or how the smaller portraited faction feels about the selected faction?

5 Replies 2,992 Views

[quote who="Annatar11" reply="7" id="1981699"]I poked the officials about it for previous betas, but the general consensus was that nobody would read it anyway so it wouldn't reduce the forum noise much [/quote] This is probably true now that I think of it...

37 Replies 108,104 Views

[quote who="Keilworth" reply="23" id="1977354"]Complex mod is basically HW2 with a crapload of awesome goodies tacked on...including mining bases, salvagable debris, more ships, and lots and lots of gimmicky but fun gameplay mechanics (apparently they're adding planet management...I'm kind of skeptical, but we'll see how that goes...) Edit: Oh, and HW3 will be the best thing since molecular oxygen [/quote] More like the best thing since dihy

82 Replies 194,020 Views

[quote who="Asret" reply="23" id="1978945"]J V Jones - The Book of Words/Sword of Shadows series. Brandon Sanderson - Mistborn series. Elantris is worth reading as well. He also has a lot of interesting material on his website, chapter notes, sample chapters, even a draft of one of his books. George R. R. Martin - A Song of Fire and Ice.[/quote] Agreed on all three of these, haven't read the others. Glen Cook - Chronicles of the Black Company Joel Rosenber

99 Replies 262,950 Views

Has anyone considered a central thread with a very basic explanation of the reported bugs so people stop reporting the same bugs five times? The TEC minefield price bug as well as the starbase graphical glitches come to mind when I post this.

37 Replies 108,104 Views

[quote who="M Shadowy" reply="4" id="1981415"]Unfortunately, I'm not quite sure how to post pictures of this visual bug.[/quote] If you can get a picture of it firing psintigret blasters with the upgrades tab open and showing that you've only upgraded the laser batteries, that would do nicely. Or do you mean posting the actual screenshot?

12 Replies 5,286 Views

I think if the node is incomplete before issuing the move order they ignore it, no matter its position in the travel chain. Since they don't appear to recalculate the movement order unless you give it again the node is ignored upon completeion, except for the speed bonus on the actual jump.

1 Replies 1,232 Views

[quote who="Windmage7" reply="12" id="1981301"]Why do people keep posting this glitch this is the third time it has been posted now...[/quote] Same reason the mine glitch was posted at least 3 times: people weren't looking at other threads. We need a global list of reported bugs, link to report, resolution status, etc, if possible.

20 Replies 9,085 Views

[quote who="Mokinokaro" reply="2" id="1979424"]Perhaps give the ability to detect mines to capital ships or support cruisers as a researched upgrade? Makes scouts useful for mid to late game but still gives you a chance against mines later on.[/quote] How about a dedicated minesweeper? Sure, it's an additional ship, but that would be useful! It could even be added to some of the lighter ships that get ditched late game.

16 Replies 3,144 Views

You mean scout spam? I'd like a dedicated minesweeper - maybe give scouts an autocast ability that clears mines? Having to manuever a scout a bit at a time to clear a field is micro heavy and annoying. Also, if possible, please fix my ships autotargetting. Going after things on the far side of a minefield while there are legit targets on the near side is annoying. I spent time building that fleet and I expect it to survive.

17 Replies 6,130 Views

[quote who="Exterm123" reply="7" id="1980430"]TEC proximity mines cost 1000 cr, 350 m, 250 c to place a field of 10. And with the bug you get a total of 10,000 cr, 3500 m, 2500 c when you abort building them. Kinda' a big bug if you ask me. EDIT: Does this bug have to do with each mine being counted as a separate structure when the whole field is built as itself one structure? I've noticed that the notification when one mine is comple

8 Replies 2,898 Views

[quote who="Howdidudothat" reply="9" id="1980207"] It's not a bug. Directing a ship to move to an uncolonized planet directs it to colonize that planet. This IS A BUG, and I have already reported it. It's absolutely annoying and it NEVER happened before Entrenchment.[/quote] The Akkan at least tries to colonize neutral planets, even if they happen to be defended, so long as no hostiles are within immediate engagement range. This is with grav well engagem

18 Replies 5,816 Views

[quote who="Shadowhal" reply="3" id="1979102"] Quoting thegrinner, reply 2Yes. Yes it does. Now, capturing them back? This I don't see as much. you mean the ai captures a lot of them if they are still neutral, but once you took them, it does not make any serious effort anymore? may be true, bc due to the lack of near planets I placed a high priority, so a lot of the extractors in my game were taken by me fairly early on.[/quote]

5 Replies 1,223 Views

Make sure to turn off autoplacement though. The AI puts mines in some very interesting places... such as the center of my industrial facilities on the side of the grav field leading to my own homeworld...

9 Replies 3,634 Views

Hmm... I'll have to doublecheck my replay and see if I'm remembering things correctly.

3 Replies 2,675 Views

Wait, yours only showed the 40dps text after reasearch? Mine showed it since I first looked at my hangers by hovering over an active one.

3 Replies 2,675 Views

TEC mines are purchased in blocks of ten and sold/scuttled singlely, however, TEC mines (unbuilt) when scuttled return the PACKAGE PRICE (approx 1000 credits, 100 cystal, 200(?) metal). Linking to Mazuo's resource influx thread because I believe he had the same/similar issue.

0 Replies 836 Views