WedgeHG

WedgeHG

Joined Member # 2600529
17 Posts 526 Replies 1,172 Reputation

10th grade and I had early morning cross country workout. I live on the west coast (California) so the first plane hit just after (or maybe while) I was getting up for the day but I didn't know yet. I went to the high school and was a little early so I stayed in the car for a few minutes. One of the girls on the team also got there early and was sitting in her car. I got out when she did and she told me that she heard on her car radio that a plane had just hit the world trade center. My

17 Replies 70,086 Views

I'm in agreement with the consensus that ramming is not a good thing however I think that some damage from "bumpage" with hostile ships might spice things up a big. Nothing serious, maybe 10-20% depending on the relative size of the ships and the speed at which they collide. If you decide to move your fleet "through" a hostile fleet you should expect that some accidental collisions will occur and that those collisions will result in some damage. Just food for thought.

57 Replies 71,008 Views

Very interesting. Of course that is aimed at servers but with multi-core processors becoming more an more common in personal computers you know it won't be long before that technology starts showing up in personal computers. 5 years maybe?

10 Replies 35,005 Views

for the empire bar thing it might move cos u zoom in (using the mouse roller middle button) and that can make the empire tree move down or up depending on which way u are zooming. You can easily stop this from happening by keeping your pointer in the middle of the screen. Yea, I've had trouble with this too... and it is inconsistent. Sometimes your mouse has to be over the part of it that has the planet icons to make is scroll but sometimes it'll scroll

13 Replies 6,327 Views

I think that the ability to resort the planets would help this a lot. You could have a section at the top where you put your planets of interest. Places where fighting is occurring, where you have shipyards and such, where the enemy is likely to show up, etc. This way you won't have to scroll all over the place looking for planets that you look at often. All the planets that don't matter much would just go down to the bottom of the list where you won't have to look at them.

13 Replies 5,665 Views

Read it and lost it (I lost alot of the NJO books that I bought ) . Is that the one where Jacen is on the Vong ship with Vergere? Yes. Best Star Wars book ever.

38 Replies 85,888 Views

I agree with eetmorsqrls (that's an awesome name btw). Just make the pirates control the planet to begin with. It would have an infrastructure - though much smaller than is normal for player controlled planets - that you have to bomb before you can colonize it. Shouldn't be too much of a problem since the siege frig in on the first tier of research anyway.

32 Replies 16,135 Views

Something needs to be done with leftover bounties on defeated factions. I finished a game the other day where there was over 50k bounty on a faction that had been killed off. That money needs to be returned to the person who placed the bounty or given to the person who finished them off or donated to charity or something.

595 Replies 415,094 Views

Yea, putting the thing together is not difficult. Most stuff only fits one way so you can't get it wrong. Just a few things to keep in mind: 1. Never force anything too hard. If if doesn't slide in reasonably easily then there is a good chance that it isn't supposed to. Trying to force it will cause things to break - not good. Take a step back and rethink what you are doing. If you aren't sure, ask someone. 2. Keep yourself grounded. What I'm talking about is static el

124 Replies 231,575 Views

However the way i see it is when the structures are queued a some kind of foundation is layed, but you need the constructor to finish the job. Hegemonia had a similar problem, but at least it showed scaffolding when something was queued, and being built. I'd agree with you except that you pay the full price upon queuing the structure. Since the R&D aspects are already taken care of in research costs, everything that you pay for the structure is for mate

4 Replies 3,585 Views

OEM - Original Equipment Manufacturer For our purposes this basically means that it won't come with things like a SATA cable. Read the specs carefully. It'll probably be taped up in bubble-wrap (inside its antistatic bag of course) with nothing else in there. Make sure to get your cable and anything else you'll be needing to actually use it. But if you're having a computer store put it together for you I'm sure they'll have some on hand. But they're almost certain to charge you for it.

124 Replies 231,575 Views

I find it very irritating that when you queue a structure to be built it starts with 0 hp and is completely vulnerable to enemy attack. I began to fortify a planet and queued up about a dozen defensive structures. Then a lone enemy light carrier jumped in with a squad of fighters. That little bugger was able to destroy 6 or 7 unbuilt orbitals in about 20 seconds before I could take it out. This kind of thing is wrong for a few reasons. First, it is unrealistic. How can you bl

4 Replies 3,585 Views

Refinery ships can load up at an incomplete extractor. Not sure if that is intentional. I had a carrier cruiser "autoattacking" a target... Not sure what it was hoping to accomplish without any guns. Can provide a screenshot if needbe. Was told that I didn't have enough ship slots left when I actually did.

271 Replies 223,382 Views

doubling isnt a good idea, ever heard the story of the wheat and the checkerboard? Isn't that the point? I just threw out a number and it is, of course, up to the balance team to make the final decision but it should be expensive. The idea is to allow you some more freedom but still encourage you to expand your empire as the primary means of acquiring more stuff.

69 Replies 16,728 Views

I'd just like to point out that that is only one of 3 fleets that were smacking me around at that point in time. The ice world in the upper left also has a pirate fleet (as can be seen in the screenshot). The asteroid connected to it also has one (can't see it because they blew up everything I had there). The unowned asteroid connected to the desert world with the massive fleet was also freshly conquered by the pirates. The fleet that blew up that one may have joined the one at the desert planet

76 Replies 16,841 Views

I don't think that the whole thing is broken. Some adjusting is needed but that's to be expecetd (this is a gameplay beta afterall). I agree with you that it is a bit too limiting as it is implemented now. I know that you are supposed to be limited by it but not hamstrung... and right now you are hamstrung. Jacking up the logistics slots and fleet cap a bit will go a long way towards making it better. your idea about being able to purchase additional slots at an ever-increasing price is

69 Replies 16,728 Views

but in the end they are still pushovers, I dont see why everyone is complaining about them... and they most certainly do not come in the massive, "50 ship fleets" that people are complaining about, even with massive ammounts of bounty (upwards of 20k) You're right. It must just be in our heads.

76 Replies 16,841 Views

On my second run through the game the pirates seem to be much less of a problem than the first time. The first game the AI was on easy, second game they are on medium. First game I had the default of 3 other AI's, second game I added one more. Maybe it is because this time I am not the sole target of the AI's bounties. In my first game I was rarely below 15,000... usually somewhere in the 20k range... but this game I haven't hit 10,000 yet. I play on the small maps (20 planets?

76 Replies 16,841 Views

I wasn't fighting the person that got the bounty increase but it's quite possible that someone else was (or pirates). It could be caused by the delay between the bounty being put on them and the report of it (it gives you a few seconds to keep clicking on more so that it comes out as one report rather than a series of "increased by 250's").

271 Replies 223,382 Views

The new system is better than the old upkeep system. The old upkeep system became a non-factor very quickly because EVERYONE hit the max of 75% within a very short period of time.

69 Replies 16,728 Views