Kade Shaderow

Kade Shaderow

Joined Member # 2749357
3 Posts 237 Replies 197 Reputation

Start on Point Blank or one of the other 1v1 maps, they're highly effective at giving you experience at running a full game. Otherwise, try and tell us how you "died" and we'll try and help

14 Replies 17,577 Views

[quote] All non homeworld planets can get to 100% (doesnt matter what distance as long as influence has been around for some time) [/quote] I have never, ever seen this.

17 Replies 8,762 Views

[quote] Have you moved your capitol world (it's capitol for worlds right? not capital like the ships?) to a somewhat central location? i believe allegiance is partly dependent on the number of jumps it is away from your capitol [/quote] "Capitol" is the building where the legislatures of western democracies meet. :) ' I.E. Westminster is the capitol of the U.K. Capitol Hill is where the U.S. Congress meets. The Reichstag Building

17 Replies 8,762 Views

[quote] Thats... stupid. [/quote] And false. Don't believe everything you hear.

13 Replies 3,899 Views

[quote] Actually, culture does fixes those that have Allegiance very low. You simply build those Broadcast centers at Planets that are very low on Allegiance. You will see that the Allegiance will slowly build up [/quote] It won't surpass the cap. Your solution is only valid if his low allegiance is due to opposing culture.

17 Replies 8,762 Views

For each phase lane jump away your planet is from your capital it loses about 10% off its maximum allegiance cap. Culture can't fix this, unfortunately. The only solution is to move your capital closer (Advent also have a late-game research that can boost allegiance by 10%) All other things being equal however, allegiance will never get lower than 25%. So you're pretty close to the bottom.

17 Replies 8,762 Views

[quote] I I think giving them an actual ability would be good, heh [/quote] Something with an area of effect around the cruiser that boosts bomber/fighter damage? That would force it to be near the front.

53 Replies 27,686 Views

Can we all agree, regarding PJI with 1. Make Jump Inhibitors stack their effects? 2. Reduce Jump Inhibitor cost from 3 to 2 (or maybe even 1?) 3. If stacking is too much of a pain, increase radius and percentage of delay?

1,040 Replies 557,601 Views

[quote] Does the PJI stack or anything? [/quote] I believe so. I haven't tried it yet, but since it has a defined radius I assume it would.

101 Replies 74,959 Views

[quote] "Space Race" – This shouldn’t actually be called space race as… Well… If you haven’t gotten into space yet, you’re playing a different game. However an option to achieve victory based on research and/or building non offensive/defensive buildings that cost HUGE amounts of resources and time to construct would be a great would to add diversity to game victory! I believe many space games use research that turns you into gods or something similar as a similar option to this.[/quote]

14 Replies 26,547 Views

Four pages back I tried to tell them to quit writing wish-lists to Santa and get practical and they didn't listen. Don't even bother, Annatar. They just want to fantasize rather than get down to the brass tacks of balancing this game.

1,040 Replies 557,601 Views

[quote] Which is why I have long advocated swapping the colony "frigate" and the heavy "cruiser" to be the colony cruiser and heavy frigate [/quote] Yeah, lets wait until tier 4 before you can colonize planets.

27 Replies 19,189 Views

[quote] ...if you hate harassment tactics, if your idea of a strategy game is to control points on a map (star systems, planets, phase lanes, whatever) - DON'T buy this game. [/quote] You're still here? Don't you have other games to go complain about?

22 Replies 28,851 Views

[quote] Easier online functionality, aside from that a campaign for SP. I'm already kinda getting bored of SP maps without any story to them and have yet to get online functioning properly. [/quote] And you think a wall of text prior to starting up that single-player map will make everything magically better?

22 Replies 35,058 Views

It is definitely [b]NOT[/b] worth the trouble. Pirate bases have the same max-slots as dead asteroids. 25 tactical, 0 logistics. (You could bump this up to 4 with TEC research but [b]WHY?[/b]) Lets ask Ripley what she thinks: [quote]I say we nuke it from orbit with a Novalith Cannon. It's the only way to be sure.[/quote]

14 Replies 21,708 Views

[quote] Too bad about the quasi-futuristic-zombie-jesus thing they're all going on about all the time, but otherwise, daddy like. [/quote] Some of them look like hags. I always use the one in my avatar.

41 Replies 63,528 Views