Ugh. Dp. Sorry.
garion333
This is crap. This game is crap. Every time you update the game, I suddenly suck at it. That's your fault and you need to fix it. Kidding. I'm glad this game continues to evolve. I'm especially glad the Illuminators have a point now. I'll take them of of my personal mod now. Thanks!
Hangers are super important. I have at least three at my choke points with at least one repair center platform. What I like about squads is that even if their base (ship or hangar) dies, they can still continue to fight on until they too die. Bombers have cap ship damage (I believe) and are great for taking out cap ships (I know). Fighters take out bombers.
TEC or Vasari. Pick one and stick with it for a while. The Advent, imho, take a little more know how about the game before you can utilize their specialties appropriately. For multiplayer, use whatever you are best as.
Crispy Gamer has a review up. They don't give out scores but instead rate it as Buy It, Rent it, and Fry It. Sins was a Buy It. [link="http://www.crispygamer.com/_GeneratedPages/GameReviews/Review109.aspx"]http://www.crispygamer.com/_GeneratedPages/GameReviews/Review109.aspx[/link]
Nvm, too many threads open.
Do not get a 256 card even if you plan on getting another eventually. It's a waste of money, imho. You pretty much need 512mb anymore, though that is highly dependent on what resolution you are running your rig at. Does that really say SILENT? Meaning it doesn't have a fan on it? Hmmm, probably not the greatest idea, but . . . And if you still have tome, I highly HIGHLY recommend getting one of the new Seagate Barracudas that have 32mb cache. They run almost as fast as the Rap
[quote]Not for the in-game background music. However the Collector's CD (and the MP3 version) should include tagging already.[/quote] When I ripped mine it just came up with Track 1, etc. (That could be a database issue, i.e. the database it was pulling album info from didn't have the track titles. In fact, it didn't have a title for the cd at all)
[quote]There is a story. A great story at that. did you pay attention to the opening cinematic/ It explains everything. what is not told is the fate of these empires. that is for you to decide.[/quote] Yeah, pretty hard to say there is [I]no[/I] story. I think what you really want is a campaign that hand feeds you bits and bits of a continuing story. I actually think a campaign is a good idea, but with the length of some of these maps (and the multitude of things that can happ
Oh, that's most assuredly a Dune reference. I don't see how it couldn't be. Was the planet perchance name Arrakis? lol
Diversity. That's my suggestion. The answers to your questions have too many variables. First and foremost, what race are you playing? Then comes, what size map, single player or multi, what's the ai's race and so on. Too many variables. Really, the best suggestion is to just play. I started on easy and had a pretty easy go of the game. Normal presented a bit more of a challenge, but not on small maps. I moved to larger maps and the ai tends to destroy me even on normal (I hate
Oh, and I rarely defend my homeworld. I find choke points and defend them. My homeworld only get a couple of defenses and I upgrade it later in game when I have the extra money. Your homeworld should be tucked away nice and safe while your outer planets get to take the brunt of any attack.
[quote]their placement can make or break a defense sometimes what would be the ideal placement for gaussies and hangars defending a homeworld ??[/quote] Hangars should be anywhere, really. The fighters/bombers are fast enough to get to most places. The hangars themselves, though, should be within range of a repair platform (which is more important than the defenses themselves, imho). The Gauss cannons and the other types (platforms from here on out), though, should be set up n
Haha, nice. Never looked at it that way . . . now it'll never be the same.
Nvm, I added nothing.
[quote]By, don't expand too far, what do you mean? How far is too far? how many planets I guess I should say[/quote] Since you are new to the game, start with the small maps. So, too far would be more than three or four planets. That'll be your foundation. Once you have your trade going nicely (TEC), your culture influence flowing (Advent) or overall kickass power growing (Vasari) then you should branch out to more planets.
Wow, lots of questions. One answer. It's their "super weapon" that you achieve through their military branch of the tech tree. I think. I don't play Vasari right now, but you can see it by looking at the tech tree.
bonscott, that's an interesting idea. I didn't think about it wanting to go to the rally point. That would explain why it happens more often early game (for me), when my rally point is in my homeworld. After I spread out a bit, I set my rally points to be other systems (i.e. another planet, asteroid, etc.). So, the ship will go there and fulfill its rally command by just going there. That makes sense.
When you install . . . what?
1. Economy. Crystal first, then metal. A couple scout ships. Then, it depends on what you want to do, but building a cap factory is important. Your first cap ship is free. Then expand, but not too far. Find choke points and defend. 2. What you see is what you get. To your list there are the fighter/bombers and trade or refinery ships. 3. Yep.
I'm pretty sure this happens to everyone . . . and I have no clue how to fix it.
Collector's just came in the mail. Good amount of stuff for a little extra skrilla. Thanks! Off to expand my empire some more.
Sorry, I stopped reading after you mentioned Starcraft. . . . okay, I didn't . . . Seems like you just want to have battles. I'd recommend staying away from games with 4x characteristics because you have to manage more than just building up cool ships to blow things up.
I see a lot of people who double the stats of something and then double the cost. That never seems like a fair tradeoff to me. Unless you double the stats on every ship (i.e. stupid, wouldn't change a thing) then doubling the price makes sense. Otherwise, I think the price should be somewhat more than double since these special stat ships tend to kick some serious ass.
. . . isn't there a million of these threads . . . ? Anyway, I prefer to start out with the "attack" cap ship (name slips me at the moment). I let it sit out front and rake in the experience by killing pirates. Which, btw, in early game, let the pirates attack you. The experience is vital and in the beginning they aren't more than annoyance. Other people like the colony caps, but I prefer to just send a colony frigate.